The History of the Game Minecraft

Sometimes we wonder how simple things can attract tens of millions of people from around the world. An example of this is Minecraft, which has outstanding graphics and simple physics but it has been attracting interest from gamers worldwide for a decade. Now the Minecraft Sandbox game has a new era of popularity. 

This constructor allows gamers to build their world in a cooperative mode with other users. You can explore the world, extract minerals to build your own castle or farm, fight against enemies, trade with other players, fight them, and much more.

Minecraft Development Story

The creator of the game, Markus Persson, spent all his childhood in the Swedish town of Edsbyn, where about 5000 people lived. While many children were playing hockey in the yard, young Markus preferred to assemble home designers and, at the same time, was interested in the topic of computers. On the seventh day of Markus’ birth, his parents gave him a personal computer Commodore 128, on which a young programmer has written the first simple program consisting of a small code already a year later. 

Unfortunately, due to the family’s problems, Markus could not finish school, and his mother enrolled him in programming courses. And already in 2004, Persson began working in the company Midasplayer, which was then renamed into King.com (the developer of mobile game Candy Crush).

While Markus was working for the company, he was fond of a simple game where you could assemble the designer, as he loved to do in childhood. The beta version of the Infiniminer game contained a limited world with two types of blocks: ground and grass. After a while, the developers abandoned the project and published the open-source code on the Internet to create additions themselves. Markus got down to business. He created his own version of Cave Game, adding new blocks (lava, water, and others), expanded the landscape, and eventually added NPC. Lawns, islands, trees, and many other models appeared on the maps, and physics became freer. The world grew up and could be managed as if by a designer. 

In 2009, the project Cava Game was finally named Minecraft, becoming a separate full game. 

In his blog, Markus Persson shared the success in refining the game with his users. He also published useful Minecraft tips so that gamers could be aware of all the gameplay features. All the news and secrets about this game were published under the name Notch, which Markus had himself. 

In 2010, the developer fixed all the bugs and released a full alpha version. It was downloaded 400 times a day (each copy cost about $6), after which Markus had to rent an office and hire his team of developers from his previous work. At that time, he was no longer working as an employee but was involved in Minecraft. 

At the same time, he laid all those foundations and mechanics in Minecraft which built the game. The developers created biomes – different types of terrain with unique features: deserts, mountains, plains, and swamps. The popularity of the game jumped dramatically after the release of multiplayer mode “Survival”. The game was beautifully transformed in multiplayer – gamers conquered each other’s territories, together defended against monsters or laid railway tracks. The first servers developed commodity-money relations. Instead of money, players used gold bars.

Not least, the popularity grew thanks to YouTube. The authors of the channels picked up the game and started to publish the first let’s plays. At the same time, the mythology of the game was developing.

Minecraft’s sales grew with incredible speed: in July 2010, Mojang sold twenty thousand copies, and in April 2011 – already a million. The unknown indie project turned into a game industry phenomenon in less than a year.